Large City: Fācàvèm Ji̊ Qi̊v

Fācàvèm Ji̊ Qi̊v

Fācàvèm Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionÅwy Vog Woodlands
Founded1419
Community LeaderLord Grahr
Area173 km2 (69 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation894 m (2933 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population40927
Population Density236 people per km2 (593 people per mi2)
Town AuraAbjuration
Naming
Native nameFācàvèm Ji̊ Qi̊v
Pronunciation/ˈfəˑcə/ /vɛm/
Direct Translation[battery] [little]
Translation[Not Yet Translated]

Fācàvèm Ji̊ Qi̊v (/ˈfəˑcə/ /vɛm/ [battery] [little]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Fācàvèm Ji̊ Qi̊v is derived from the Goblin language, as Fācàvèm Ji̊ Qi̊v was founded by Yhzarth, who was culturaly Tauran.

Climate

Fācàvèm Ji̊ Qi̊v has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 29°C (84°F). Fācàvèm Ji̊ Qi̊v receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Fācàvèm Ji̊ Qi̊v covers an area of nearly 173 km2 (69 mi2), and an average elevation of 894 m (2933 ft) above sea level.

Overview

Fācàvèm Ji̊ Qi̊v was founded durring the early 15th century in fall of the year 1419, by Yhzarth. The establishment of Fācàvèm Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Fācàvèm Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Fācàvèm Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Fācàvèm Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fācàvèm Ji̊ Qi̊v is is constructed arround a series of crampt flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Fācàvèm Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Fācàvèm Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fācàvèm Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fācàvèm Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fācàvèm Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fācàvèm Ji̊ Qi̊v's parks.

Fācàvèm Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fācàvèm Ji̊ Qi̊v.

Fācàvèm Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fācàvèm Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fācàvèm Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fācàvèm Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fācàvèm Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fācàvèm Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fācàvèm Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fācàvèm Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Fācàvèm Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Fācàvèm Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fācàvèm Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Fācàvèm Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fācàvèm Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Fācàvèm Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fācàvèm Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fācàvèm Ji̊ Qi̊v's natural decorations nor waterways.

Fācàvèm Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fācàvèm Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fācàvèm Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fācàvèm Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fācàvèm Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Fācàvèm Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Marble Snake near Fācàvèm Ji̊ Qi̊v are known to be a mutant strain of the creature.

Fācàvèm Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 82
  • Farmers: 120
  • Farm Laborer: 240
  • Hunters: 170
  • Milk Maids: 102
  • Ranchers: 55
  • Ranch Hands: 118
  • Shepherds: 116
    • Farmland: 166163 m2
    • Cattle and Similar Creatures: 10231
    • Poultry: 122781
    • Swine: 8185
    • Sheep: 409
    • Goats: 81
    • Horses, Mounts, and Beasts of Burden: 4092

Craftsmen

  • Arms and Toolmakers: 85
  • Blacksmiths: 93
  • Bookbinders: 51
  • Buckle-makers: 54
  • Cabinetmakers: 97
  • Candlemakers: 132
  • Carpenters: 134
  • Clothmakers: 120
  • Coach and Harness Makers: 43
  • Coopers: 95
  • Copper, Brass, Tin, Zinc, and Lead Workers: 57
  • Copyists: 39
  • Cutlers: 34
  • Fabricworkers: 107
  • Farrier: 209
  • Furriers: 26
  • Glassworkers: 132
  • Gunsmiths: 84
  • Harness-Makers: 38
  • Hatters: 76
  • Hosiery Workers: 29
  • Jewelers: 44
  • Leatherwrights: 99
  • Locksmiths: 40
  • Matchstick makers: 62
  • Musical Instrument Makers: 61
  • Painters, Structures and Fixtures: 51
  • Paper Workers: 62
  • Plasterers: 55
  • Pursemakers: 69
  • Roofers: 43
  • Ropemakers: 42
  • Rugmakers: 38
  • Saddlers: 74
  • Scabbardmakers: 88
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 26
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 39
  • Soap and Tallow Workers: 129
  • Tailors: 327
  • Tanners: 51
  • Upholsterers: 60
  • Watchmakers: 56
  • Weavers: 124
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 28
  • Arcana Sellers: 28
  • Beer-Sellers: 57
  • Booksellers: 63
  • Butchers: 104
  • Chandlers: 102
  • Chicken Butchers: 125
  • Entrepreneurs: 41
  • Fine Clothiers: 110
  • Fishmongers: 99
  • Florists: 25
  • Potion Sellers: 74
  • Resellers: 163
  • Spice Merchants: 56
  • Wine-sellers: 81
  • Wheelwright: 63
  • Woodsellers: 40

Service workers

  • Bakers: 170
  • Barbers: 181
  • Coachmen: 61
  • Cooks: 146
  • Doctors: 88
  • Gamekeepers: 61
  • Grooms: 35
  • Hairdressers: 146
  • Healers: 122
  • Housekeepers: 113
  • Housemaids: 227
  • House Stewards: 141
  • Inns: 41
  • Laundry maids: 71
  • Maidservants: 157
  • Nursery Maids: 75
  • Pastrycooks: 141
  • Restaurateur: 177
  • Tavern Keepers: 177

Specialized Laborer

  • Ashworkers: 55
  • Bleachers: 37
  • Chemical Workers: 23
  • Coal Heavers: 83
  • In-Town Couriers: 99
  • Long Haul Couriers: 93
  • Dockyard Workers: 81
  • Gas Workers: 20
  • Hay Merchants: 34
  • Leech Collectors: 115
  • Millers: 102
  • Miners: 87
  • Oilmen and Polishers: 63
  • Postmen: 90
  • Pure Finder: 52
  • Skinners: 124
  • Sugar Refiners: 24
  • Tosher: 61
  • Warehousemen: 136
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 120

Skilled Laborers

  • Accountants: 50
  • Alchemist: 61
  • Clerk: 81
  • Dentists: 42
  • Educators: 101
  • Engineers: 56
  • Gardeners: 40
  • Mages: 30
  • Plumbers: 44
  • Pharmacist: 48
  • Professors: 18
  • Scientists: 31
  • Wizards: 17

Civil Servants

  • Adventurers: 38
  • Bankers: 60
  • Civil Clerks: 83
  • Civic Iudex: 47
  • Consultants: 26
  • Exorcist: 102
  • Fixers: 48
  • Kami Clerk: 79
  • Landlords: 76
  • Lawyers: 50
  • Legend Keepers: 69
  • Militia Officers: 454
  • Monks, Monastic: 124
  • Monks, Civic: 127
  • Historian, Oral: 93
  • Historian, Textual: 50
  • Policemen, Sheriffs, etc.: 99
  • Priests: 186
  • Rangers: 54
  • Rat Catchers: 64
  • Scholars: 64
  • Spiritualist: 75
  • Slayers: 23
  • Storytellers: 129
  • Military Officers: 141

Cottage Industries

  • Brewers: 110
  • Comfort Services: 151
  • Enchanters: 45
  • Herbalists: 47
  • Jaminators: 120
  • Needleworkers: 127
  • Potters: 68
  • Preserve Makers: 116
  • Quilters: 58
  • Seamsters: 194
  • Spinners: 110
  • Tinker: 46
  • Weaver: 99

Artists

  • Actors: 43
  • Architects: 16
  • Bards: 63
  • Costumers: 25
  • Dancers: 49
  • Drafters: 26
  • Engravers: 33
  • Fine Furniture Carpenters: 20
  • Glaziers: 43
  • Inlayers: 38
  • Musicians: 113
  • Painters, Art: 20
  • Playwrights: 45
  • Sculptors, Art: 36
  • Wood Carvers: 136
  • Writers: 146

Produce Industries

  • Butter Churners: 141
  • Canners: 132
  • Cheesmakers: 151
  • Ice Merchants: 18
  • Millers: 81
  • Picklers: 70
  • Smokers: 51
  • Stockmakers: 46
  • Tobacconists: 62
  • Tallowmakers: 104

15565 of Fācàvèm Ji̊ Qi̊v's population work within a Foundational Occupation.

22907 of Fācàvèm Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2455 (6%) are noncontributers.

Points of Interest

Fācàvèm Ji̊ Qi̊v produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Fācàvèm Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Fācàvèm Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Fācàvèm Ji̊ Qi̊v. The ice, snow, and wind killed 284 people, 309 livestock, and destroyed 83. The event is remembered as Woe's Breath.

History